Football Manager!

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Originally uploaded by dennisbp
My younger son plays the PC game “Football Manager 2007″ pretty constantly, if he is not actually playing for real, or playing the X box. While I sometimes get exasperated by his hogging the computer, I am greatly impressed by the level of technical skill the game, and others like it, seems to demand. I reckon playing FM07 must satisfy any number of sound educational principles-handling and synthesing screeds of data about player performance, morale, fitness multi tasking, decision making and independent learning (a footballing dunce, I certainly haven’t taught him how to play.; it’s all self taught) And, as he and his friends become ever more adept, they collaborate by sharing the latest cheats and, recently, have begun to play online football on the X box, talking through the headset to like minded guys in the USA and Ireland. The same is true for strategy games, like Cossacks and Age of Empires, which I love. I love the attention to detail, the excitement of creating whole units of troops in exotic uniforms, of building farms, monasteries and ships, digging for gold, hewing timber and ploughing fields all to support an army of miniscule soldiers who traverse across the screen in search of an enemy to vanquish. Again the level and extent of complex information that has to be assimiliated and acted upon must surely be good for the brain. We are meant to encourage deep thinking and offer intellectual challenge to our pupils. In my opinion, trying to complete a historical scenario in Age of Empires does precisely that. What we need to do in schools is harness the intellectual potential of games and use them to develop skills like collaboration, thinking, problem solving, independent learning and self evaluation.
My problem with all this is do girls miss out? is gaming a solution taht appeals much more to the mindset of teenage boys, not girls, or can it cross the gender divide? In general do boys gain more from ICT than girls?





